SpokeIt
SpokeIt is a speech therapy game built in Unity, designed to support children aged 4-8 with orofacial cleft palate in improving their pronunciation. Originally developed in Swift for iOS, I led the complete migration to Unity to expand platform support and enhance scalability. The game integrates real-time speech recognition, interactive mini-games, and a gentle, story-driven interface to keep young users engaged throughout their learning journey.
This project was developed in collaboration with a multidisciplinary research team at Northern Arizona University and is being tested for both usability and therapeutic impact.
Key Features
Real-time Speech Recognition
Five Interactive Mini-Games
Narrative Mode
Cross-Platform Support
User Profile System
Analytics-Friendly
Tech Stack
- Unity (C#) - Cross-platform game engine
- Google Cloud Speech-to-Text API - Real-time speech input recognition
- Google Play Games Services & Apple Game Center - Native authentication
- Git & GitHub - Version control